Our curriculum supports the development of critical digital skills such as coding and digital literacy, preparing students for the future and fostering their growth as engaged, global digital citizens.
Dublin
Cork
Wicklow
Mayo
Cork
Cork
Galway
Cork
Dublin
Dublin
Dublin
Kildare
Cork
Westmeath
Galway
Dublin
Cork
Limerick
Donegal
Wicklow
Limerick
Carlow
Cork
Cork
Galway
Dublin
Mayo
Dublin
Donegal
Dublin
From €15 per student, includes student access & teacher resources.
Get prepared for 2025/26 FAQsThe curriculum is flexible and allows schools to choose which Short Courses (Coding, Digital Media Literacy, Robotics) to offer and which levels (Basic, Intermediate, Advanced) to teach in any year, in any combination.
See how it aligns to the NCCA Framework
|
![]() |
||
---|---|---|---|
Short Course | Strands | Digital Skills Curriculum | Learning Outcomes |
Coding Short Course
~100 hours (total) Classroom-Based Assessment (CBA) |
Computer Science Introduction: Introduces foundational concepts like computational thinking and basic programming. Let’s Code: Focuses on practical coding skills, including writing and debugging programs. Real-world Coding: Applies coding to real-world problems, often through project-based tasks. |
![]()
Coding Short Course
|
|
Digital Media Literacy Short Course
~100 hours (total) Classroom-Based Assessment (CBA) |
My Digital World: Understanding digital environments and their impact. Following My Interests Online: Exploring and evaluating digital content. Checking the Facts: Developing critical media literacy and verification skills. Publishing Myself: Creating and sharing digital content responsibly. |
![]()
Digital Media Literacy Short Course
|
|
School-Developed Short Course
(NCCA allows schools to develop and run their own short courses) ~100 hours (total) Classroom-Based Assessment (CBA) |
Foundations of Technology: Introduces key concepts and tools in a chosen technological area. Practical Application: Focuses on hands-on skills and creating functional outcomes. Problem-Solving Projects: Applies learned skills to address real-world or community-based challenges. |
![]()
Robotics & Engineering Short Course
|
|
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
What is Coding? | Introduction to Coding | Quiz | Beginner |
What is Coding? | Scratch Tutorial | Quiz Challenge | Beginner |
Lesson | Paddle Ball Game | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
What is Coding? | Introduction to Coding | Quiz | Beginner |
What is Coding? | Scratch Tutorial | Quiz Challenge | Beginner |
Lesson | Paddle Ball Game | Quiz Challenge | Beginner |
Classroom hours ~100
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Translate | Quiz Challenge | Beginner |
Lesson | Shark Swim | Quiz Challenge | Beginner |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Scratch Platformer | Quiz Challenge | Advanced |
Lesson | Build Battles | Advanced |
Classroom hours ~100
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Monkey Mayhem | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Arcade Build Battles | Intermediate | |
Lesson | Galaxy Ghosts | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Lesson | Game Lab | Advanced |
Classroom hours ~100
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Lesson | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Pet | Quiz Challenge | Advanced |
Lesson | Microbit Lab | Advanced |
Classroom hours ~100
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
For Transition Year we offer a range of 8-10 week modules, providing schools with the flexibility to select the modules that best suit their students’ interests and needs. Schools can choose from a variety of options, tailoring the programme to enhance skills, creativity, and personal development.
See how it aligns to the NCCA Framework
|
![]() |
||
---|---|---|---|
Subject | Strands | Digital Skills Curriculum | Learning Outcomes |
TY Modules (Technology-focused)
Duration Varies (school discretion) Self-Assessment, Project Outputs |
|
8 Technology Focused TY Modules Each module is ~8 weeks Provides hands-on technology experiences aligning with TY's practical learning focus. Students receive certificates for each module they complete. |
|
This introductory module offers a comprehensive exploration of coding fundamentals, guiding beginners through the essentials using Scratch, a user-friendly platform. Students will learn key concepts, create interactive games and projects, and develop problem-solving skills. From basic tutorials to showcasing unique creations, the module fosters creativity and technical proficiency.
The NCCA guidelines give teachers significant flexibility in designing and delivering Transition Year modules, allowing them to tailor them to their school's context and students' needs. Our coding and digital skills TY modules are each designed for 8-10 week rotations, typically involving approximately 10 classroom hours of student engagement, which can be integrated into the TY programme as standalone units or combined with other components. Schools may adapt the modules, including teaching approaches and school-based assessments such as portfolios or projects, to reflect specific learning priorities and align with the broader aims of the TY Programme Statement.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
An Introduction to Coding | Quiz | Beginner |
Scratch Tutorial | Quiz Challenge | Beginner |
Lesson | Level | |
---|---|---|
Paddle Ball Game | Quiz Challenge | Beginner |
Racing Car | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Red v Green v Blue | Quiz Challenge | Intermediate |
Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Level | |
---|---|---|
Attack of the Dots | Quiz Challenge | Intermediate |
Autonomous Car | Quiz Challenge | Intermediate |
Rocket Lander | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Introduction to Coding Basics | An Introduction to Coding | Quiz | Beginner |
Introduction to Coding Basics | Scratch Tutorial | Quiz Challenge | Beginner |
Building Simple Games | Paddle Ball Game | Quiz Challenge | Beginner |
Building Simple Games | Racing Car | Quiz Challenge | Beginner |
Simulations and Patterns | Red v Green v Blue | Quiz Challenge | Intermediate |
Simulations and Patterns | Pattern Creator | Quiz Challenge | Intermediate |
Interactive and Autonomous Projects | Attack of the Dots | Quiz Challenge | Intermediate |
Interactive and Autonomous Projects | Autonomous Car | Quiz Challenge | Intermediate |
Interactive and Autonomous Projects | Rocket Lander | Quiz Challenge | Advanced |
Project Development | Project Showcase | Advanced |
Classroom hours ~10
Teacher Learning PlanStudents will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
This module will guide teachers through introducing students to the world of microbit programming. Teachers will facilitate students in creating various projects, from a simple step counter to a voting system. Each lesson provides hands-on experience with coding, fostering students' problem-solving and critical thinking skills. Teachers should be prepared to assist with coding and troubleshooting, and encourage students to experiment and explore the capabilities of microbits. The module culminates in a showcase, allowing students to present their projects and reflect on their learning journey.
The NCCA guidelines give teachers significant flexibility in designing and delivering Transition Year modules, allowing them to tailor them to their school's context and students' needs. Our coding and digital skills TY modules are each designed for 8-10 week rotations, typically involving approximately 10 classroom hours of student engagement, which can be integrated into the TY programme as standalone units or combined with other components. Schools may adapt the modules, including teaching approaches and school-based assessments such as portfolios or projects, to reflect specific learning priorities and align with the broader aims of the TY Programme Statement.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Lesson | Level | |
---|---|---|
Exploring Microbits | Quiz | Beginner |
Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Level | |
---|---|---|
Reaction Timer | Quiz Challenge | Beginner |
Higher or Lower Game | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Lesson | Level | |
---|---|---|
Microbit Paddle Ball | Quiz Challenge | Intermediate |
Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Level | |
---|---|---|
Microbit Voting System | Quiz Challenge | Intermediate |
Chase the Dot | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Exploring the Micro:bit | Exploring Microbits | Quiz | Beginner |
Exploring the Micro:bit | Microbit Step Counter | Quiz Challenge | Beginner |
Building Simple Projects | Reaction Timer | Quiz Challenge | Beginner |
Building Simple Projects | Higher or Lower Game | Quiz Challenge | Beginner |
Interactive Games and Sensors | Microbit Paddle Ball | Quiz Challenge | Intermediate |
Interactive Games and Sensors | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Multi-Device and Gesture Projects | Microbit Voting System | Quiz Challenge | Intermediate |
Multi-Device and Gesture Projects | Chase the Dot | Quiz Challenge | Advanced |
Micro:bit Project | Microbit Showcase | Advanced |
Classroom hours ~10
Teacher Learning PlanStudents will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Understanding Robots | What is a Robot? | Quiz Challenge | Beginner |
Understanding Robots | History of robotics | Quiz Challenge | Beginner |
Understanding Robots | Future of robotics | Quiz Challenge | Beginner |
Traffic Lights Project | Build your Traffic Lights | Quiz | Beginner |
Traffic Lights Project | Microbit Traffic Lights | Quiz Challenge | Beginner |
Assembling the Motor Car | Build your Move Motor Sensor Car | Quiz Challenge | Intermediate |
Line Following and Measurement | Line Following Car | Quiz Challenge | Intermediate |
Line Following and Measurement | Move Motor Measure | Quiz Challenge | Intermediate |
Autonomous and Remote Control | Autonomous Car | Quiz Challenge | Intermediate |
Autonomous and Remote Control | Tilt Remote Control Car | Quiz Challenge | Advanced |
Communication Systems | Traffic Lights and Car Communication | Quiz Challenge | Advanced |
Robotic Claw Extension | Attach the Move Motor Klaw | Quiz | Advanced |
Robotic Claw Extension | Robot Car Claw | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
Lesson | Level | |
---|---|---|
Build your Traffic Lights | Quiz | Beginner |
Microbit Traffic Lights | Quiz Challenge | Beginner |
Lesson | Level | |
---|---|---|
Build your Move Motor Sensor Car | Quiz Challenge | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
Lesson | Level | |
---|---|---|
Line Following Car | Quiz Challenge | Intermediate |
Move Motor Measure | Quiz Challenge | Intermediate |
Lesson | Level | |
---|---|---|
Autonomous Car | Quiz Challenge | Intermediate |
Tilt Remote Control Car | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
Lesson | Level | |
---|---|---|
Traffic Lights and Car Communication | Quiz Challenge | Advanced |
Lesson | Level | |
---|---|---|
Attach the Move Motor Klaw | Quiz | Advanced |
Robot Car Claw | Quiz Challenge | Advanced |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Introduction to Digital Art | Quiz | Beginner |
Overview of digital art software and tools | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Basic Navigation and Interface | Quiz | Beginner |
Understanding the Different Types of Brushes and Tools | Quiz | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Creating basic shapes | Quiz | Intermediate |
Experimenting with Different Brush Strokes and Effects | Quiz | Intermediate |
Lesson | Level | |
---|---|---|
Introduction to Color Theory | Quiz | Intermediate |
Using Color in Digital Art | Quiz | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Introduction and Overview | Introduction to Digital Art | Quiz | Beginner |
Introduction and Overview | Overview of digital art software and tools | Quiz | Beginner |
Software Navigation and Tools | Basic Navigation and Interface | Quiz | Beginner |
Software Navigation and Tools | Understanding the Different Types of Brushes and Tools | Quiz | Intermediate |
Shapes and Brush Effects | Creating basic shapes | Quiz | Intermediate |
Shapes and Brush Effects | Experimenting with Different Brush Strokes and Effects | Quiz | Intermediate |
Colour Theory and Application | Introduction to Color Theory | Quiz | Intermediate |
Colour Theory and Application | Using Color in Digital Art | Quiz | Intermediate |
Digital Art Project | Digital Art Showcase | Advanced |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Introduction to HTML | Quiz | Beginner |
HTML Basic Elements | Quiz | Beginner |
Lesson | Level | |
---|---|---|
HTML Tables | Quiz | Beginner |
Crafting Complex Tables | Quiz | Intermediate |
HTML Lists | Quiz | Intermediate |
Lesson | Level | |
---|---|---|
Basics of Form Creation | Quiz | Intermediate |
Advanced Input Types | Quiz | Advanced |
Embedding Audio and Video | Quiz | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Introduction to CSS | Quiz | Intermediate |
CSS Box Model | Quiz | Intermediate |
Lesson | Level | |
---|---|---|
CSS Website Layout | Quiz | Advanced |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Overview of how HTML, CSS, and JavaScript Interact | Quiz | Beginner |
Setting up Essential Tools | Quiz Challenge | Beginner |
Lesson | Level | |
---|---|---|
Scripting and DOM Manipulation | Quiz Challenge | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Lesson | Level | |
---|---|---|
Dynamic Form Validation with JavaScript | Quiz Challenge | Advanced |
Lesson | Level | |
---|---|---|
Integrating External Libraries and APIs | Quiz Challenge | Advanced |
Lesson | Level | |
---|---|---|
Interactive Quiz Game | Quiz Challenge | Advanced |
Weather Web App | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Core Technologies and Setup | Overview of how HTML, CSS, and JavaScript Interact | Quiz | Beginner |
Core Technologies and Setup | Setting up Essential Tools | Quiz Challenge | Beginner |
JavaScript and DOM Fundamentals | Scripting and DOM Manipulation | Quiz Challenge | Intermediate |
Form Handling and Validation | Dynamic Form Validation with JavaScript | Quiz Challenge | Advanced |
APIs and External Libraries | Integrating External Libraries and APIs | Quiz Challenge | Advanced |
Developing Web Applications | Interactive Quiz Game | Quiz Challenge | Advanced |
Developing Web Applications | Weather Web App | Quiz Challenge | Advanced |
Web Project | Web Showcase | Advanced |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Lesson | Level | |
---|---|---|
An Introduction to Python | Quiz | Intermediate |
Mastering Variables | Quiz Challenge | Intermediate |
Lesson | Level | |
---|---|---|
Looping Around | Quiz Challenge | Intermediate |
Making Decisions | Quiz Challenge | Intermediate |
Operators Decoded | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Lesson | Level | |
---|---|---|
Array Essentials | Quiz Challenge | Advanced |
Advanced Array Tactics | Quiz Challenge | Advanced |
Lesson | Level | |
---|---|---|
Function Junction | Quiz Challenge | Advanced |
Scope Showdown: Local vs. Global | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Getting Started with Python | An Introduction to Python | Quiz | Intermediate |
Getting Started with Python | Mastering Variables | Quiz Challenge | Intermediate |
Control Flow Essentials | Looping Around | Quiz Challenge | Intermediate |
Control Flow Essentials | Making Decisions | Quiz Challenge | Intermediate |
Control Flow Essentials | Operators Decoded | Quiz Challenge | Advanced |
Working with Lists | Array Essentials | Quiz Challenge | Advanced |
Working with Lists | Advanced Array Tactics | Quiz Challenge | Advanced |
Functions and Variable Scope | Function Junction | Quiz Challenge | Advanced |
Functions and Variable Scope | Scope Showdown: Local vs. Global | Quiz Challenge | Advanced |
Building Your Own Project | Python Showcase | Expert |
Classroom hours ~10
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Senior Cycle programme offers a complete course for the Leaving Certificate Computer Science subject. This includes modules covering all the official strands and learning objectives, Applied Learning Tasks (ALTs), Coursework and Exam Prep, crafted to help students build the knowledge and skills necessary to succeed in this subject.
See how it aligns to the NCCA Framework
|
![]() |
||
---|---|---|---|
Subject | Strands | Digital Skills Curriculum | Learning Outcomes |
Computer Science
180 hours (minimum) Written Examination (70%) Coursework (30%) |
Practices and Principles: Core behaviors and ways of thinking in computer science (e.g., problem-solving, ethics). Core Concepts: Key areas like abstraction, data, algorithms, computer systems, and evaluation/testing. Computer Science in Practice: Applied learning through four collaborative tasks, creating computational artifacts (e.g., games, simulations)." |
Computer Science Course
|
|
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Leaving Cert Computer Science Overview | Beginner | |
Introduction to Computer Systems | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Introduction to Algorithms | Quiz | Beginner |
Flowcharts and Pseudocode | Quiz | Beginner |
Introduction to Data Structures | Quiz | Beginner |
Basic Sorting and Searching | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Data Representation | Quiz | Beginner |
Logic Gates and Boolean Algebra | Quiz | Beginner |
Decimal, Binary and Hexadecimal | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Systematic Problem-Solving | Quiz | Beginner |
Power of Computing in Solutions | Quiz | Beginner |
Heuristics | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Digital vs. Analogue Input | Quiz | Beginner |
The Internet and Web Technologies | Quiz | Beginner |
Ethical and Social Issues in Computing | Quiz | Beginner |
Future Trends in Computing | Quiz | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Lesson | Level | |
---|---|---|
Getting Started with Python | Quiz | Beginner |
Variables and Data Types | Quiz | Beginner |
Control Structures | Quiz | Beginner |
Functions and Modules | Quiz | Beginner |
String Manipulation | Quiz | Beginner |
Lists and Tuples | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Step Counter Pedometer | Quiz | Beginner |
Rock-Paper-Scissors Game | Quiz | Beginner |
Digital Dice Roller | Quiz | Beginner |
Compass Navigator | Quiz | Beginner |
Light Clapper | Quiz | Intermediate |
Reaction Time Tester Game | Quiz | Intermediate |
Radio Messaging Network | Quiz | Advanced |
Swing Force Logger | Quiz | Advanced |
Sound Sampler and Playback Device | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Introduction to HTML | Quiz | Beginner |
HTML Basic Elements | Quiz | Beginner |
HTML Tables | Quiz | Beginner |
Crafting Complex Tables | Quiz | Intermediate |
HTML Lists | Quiz | Intermediate |
Basics of Form Creation | Quiz | Intermediate |
Advanced Input Types | Quiz | Advanced |
Embedding Audio and Video | Quiz | Advanced |
Lesson | Level | |
---|---|---|
Introduction to CSS | Quiz | Advanced |
CSS Box Model | Quiz | Advanced |
CSS Text | Quiz | Advanced |
CSS Fonts | Quiz | Advanced |
CSS Website Layout | Quiz | Advanced |
Lesson | Level | |
---|---|---|
Overview of how HTML, CSS, and JavaScript Interact | Beginner | |
Setting up your Development Environment | Quiz | Beginner |
Introduction to JavaScript | Quiz | Beginner |
Scripting and DOM Manipulation | Quiz | Intermediate |
Dynamic Form Validation with JavaScript | Quiz | Intermediate |
Integrating External Libraries and APIs | Quiz | Intermediate |
Interactive Quiz Game | Quiz | Intermediate |
Weather Web App | Quiz | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Flask Framework Introduction | Quiz | Beginner |
Templates in Flask | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Handling Requests | Quiz | Beginner |
Data Types in Backend | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Introduction to SQLite Databases | Quiz | Beginner |
Retrieving and Displaying Data | Quiz | Beginner |
Updating and Deleting Records | Quiz | Beginner |
Running SQL Queries | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Error Handling and Debugging | Quiz | Intermediate |
Testing and Validation | Quiz | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Algorithmic Efficiency and Complexity | Quiz | Beginner |
Recursive Algorithms and Functions | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Trees and Graphs | Quiz | Beginner |
Stacks, Queues, and Linked Lists | Quiz | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
CPU and Memory Architecture | Quiz | Beginner |
Operating Systems Layers | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Network Protocols and Infrastructure | Quiz | Beginner |
Turing Machines and Computability | Quiz | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Staged Design | Quiz | Beginner |
Iterative Design | Quiz | Beginner |
Comparing Staged and Iterative Processes | Quiz | Beginner |
Modelling in Design | Quiz | Beginner |
Lesson | Level | |
---|---|---|
Advanced Debugging and Testing | Quiz | Beginner |
Testing and Evaluation | Quiz | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Ethics in Computing | Quiz | Beginner |
Adaptive Technology and UX | Quiz | Beginner |
Lesson | Level | |
---|---|---|
AI and Machine Learning Basics | Quiz | Beginner |
Emerging Trends in AI and Computing | Quiz | Beginner |
Automation | Quiz | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Overview of ALTs | Beginner |
Lesson | Level | |
---|---|---|
Overview of ALT 1: Introduction to Interactive Information Systems | Beginner | |
User Needs and Planning the Database | Beginner | |
Building the Database and Backend Integration | Beginner | |
Designing the Frontend and Adding Interactivity | Beginner | |
Testing and Documentation | Beginner |
Lesson | Level | |
---|---|---|
Overview of ALT 2: Introduction to Analytics in Interdisciplinary Contexts | Beginner | |
Selecting a Topic, Hypothesis, and Data Gathering | Beginner | |
Data Processing and Algorithm Implementation | Beginner | |
Building the Analytics Artefact | Beginner |
Lesson | Level | |
---|---|---|
Overview of ALT 3: Introduction to Modelling and Simulation | Beginner | |
Identifying a Problem and Initial Modelling | Beginner | |
Developing the Simulation Algorithms | Beginner | |
Refining, Testing, and Visualising the Model | Beginner | |
Testing and Documentation | Beginner |
Lesson | Level | |
---|---|---|
Overview of ALT 4: Introduction to Embedded Systems | Beginner | |
Understanding Embedded Components and Planning | Beginner | |
Coding Inputs, Outputs, and System Responses | Beginner | |
Building and Automating the System | Beginner | |
Testing and Documentation | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Understanding the Coursework Requirements | Intermediate | |
Choosing a Project Topic | Intermediate | |
Creating a Project Plan | Intermediate | |
Design Specifications | Advanced |
Lesson | Level | |
---|---|---|
Development Environment Setup | Intermediate | |
Coding the Artifact | Advanced | |
Debugging and Troubleshooting | Advanced | |
Testing the Artifact | Advanced |
Lesson | Level | |
---|---|---|
Writing the Project Report | Advanced | |
Creating Visual Aids | Intermediate | |
Preparing for Submission | Intermediate | |
Reflecting on the Project | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Lesson | Level | |
---|---|---|
Leaving Certificate Computer Science Exam | Beginner |
Lesson | Level | |
---|---|---|
Past Papers | Beginner |
Lesson | Level | |
---|---|---|
Practice Papers | Beginner |
Classroom hours ~180
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The equipment listed below is used in lessons in this course or module. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Object-Oriented Programming Overview | Quiz Challenge | Beginner |
Lessons | Classes & Objects in Practice | Quiz Challenge | Beginner |
Lessons | Advanced Data Structures & Recursion | Quiz Challenge | Beginner |
Lessons | Searching, Sorting & Complexity | Quiz Challenge | Beginner |
Lessons | Introduction to AI & Machine Learning | Quiz Challenge | Beginner |
Lessons | Building & Evaluating a Simple ML Model | Quiz Challenge | Beginner |
Lessons | Mini AI Project | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Object-Oriented Programming Overview | Quiz Challenge | Beginner |
Lessons | Classes & Objects in Practice | Quiz Challenge | Beginner |
Lessons | Advanced Data Structures & Recursion | Quiz Challenge | Beginner |
Lessons | Searching, Sorting & Complexity | Quiz Challenge | Beginner |
Lessons | Introduction to AI & Machine Learning | Quiz Challenge | Beginner |
Lessons | Building & Evaluating a Simple ML Model | Quiz Challenge | Beginner |
Lessons | Mini AI Project | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Object-Oriented Programming Overview | Quiz Challenge | Beginner |
Lessons | Classes & Objects in Practice | Quiz Challenge | Beginner |
Lessons | Advanced Data Structures & Recursion | Quiz Challenge | Beginner |
Lessons | Searching, Sorting & Complexity | Quiz Challenge | Beginner |
Lessons | Introduction to AI & Machine Learning | Quiz Challenge | Beginner |
Lessons | Building & Evaluating a Simple ML Model | Quiz Challenge | Beginner |
Lessons | Mini AI Project | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Classroom hours ~110
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | SDLC & Agile Methodologies | Quiz Challenge | Beginner |
Lessons | Requirements & Prototyping | Quiz Challenge | Beginner |
Lessons | Collaboration Tools & Techniques (Git Branching) | Quiz Challenge | Beginner |
Lessons | Licensing & Copyright in Software | Quiz Challenge | Beginner |
Lessons | Project Planning & Risk Management | Quiz Challenge | Beginner |
Lessons | Mini-Project: Collaborative Software Build | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | SDLC & Agile Methodologies | Quiz Challenge | Beginner |
Lessons | Requirements & Prototyping | Quiz Challenge | Beginner |
Lessons | Collaboration Tools & Techniques (Git Branching) | Quiz Challenge | Beginner |
Lessons | Licensing & Copyright in Software | Quiz Challenge | Beginner |
Lessons | Project Planning & Risk Management | Quiz Challenge | Beginner |
Lessons | Mini-Project: Collaborative Software Build | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | SDLC & Agile Methodologies | Quiz Challenge | Beginner |
Lessons | Requirements & Prototyping | Quiz Challenge | Beginner |
Lessons | Collaboration Tools & Techniques (Git Branching) | Quiz Challenge | Beginner |
Lessons | Licensing & Copyright in Software | Quiz Challenge | Beginner |
Lessons | Project Planning & Risk Management | Quiz Challenge | Beginner |
Lessons | Mini-Project: Collaborative Software Build | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Classroom hours ~110
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Coursework Overview & Topic Selection | Quiz Challenge | Beginner |
Lessons | Detailed Requirements Gathering & Scope | Quiz Challenge | Beginner |
Lessons | Design & Prototyping Workshop | Quiz Challenge | Beginner |
Lessons | Iterative Development Session 1 | Quiz Challenge | Beginner |
Lessons | Testing & Feedback Loop 1 | Quiz Challenge | Beginner |
Lessons | Progress Check & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Coursework Overview & Topic Selection | Quiz Challenge | Beginner |
Lessons | Detailed Requirements Gathering & Scope | Quiz Challenge | Beginner |
Lessons | Design & Prototyping Workshop | Quiz Challenge | Beginner |
Lessons | Iterative Development Session 1 | Quiz Challenge | Beginner |
Lessons | Testing & Feedback Loop 1 | Quiz Challenge | Beginner |
Lessons | Progress Check & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Coursework Overview & Topic Selection | Quiz Challenge | Beginner |
Lessons | Detailed Requirements Gathering & Scope | Quiz Challenge | Beginner |
Lessons | Design & Prototyping Workshop | Quiz Challenge | Beginner |
Lessons | Iterative Development Session 1 | Quiz Challenge | Beginner |
Lessons | Testing & Feedback Loop 1 | Quiz Challenge | Beginner |
Lessons | Progress Check & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Classroom hours ~110
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Final Feature Implementation | Quiz Challenge | Beginner |
Lessons | Testing & Debugging Workshop | Quiz Challenge | Beginner |
Lessons | Documentation & Technical Report Writing | Quiz Challenge | Beginner |
Lessons | Peer Review & Final Feedback | Quiz Challenge | Beginner |
Lessons | Coursework Submission & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Final Feature Implementation | Quiz Challenge | Beginner |
Lessons | Testing & Debugging Workshop | Quiz Challenge | Beginner |
Lessons | Documentation & Technical Report Writing | Quiz Challenge | Beginner |
Lessons | Peer Review & Final Feedback | Quiz Challenge | Beginner |
Lessons | Coursework Submission & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Final Feature Implementation | Quiz Challenge | Beginner |
Lessons | Testing & Debugging Workshop | Quiz Challenge | Beginner |
Lessons | Documentation & Technical Report Writing | Quiz Challenge | Beginner |
Lessons | Peer Review & Final Feedback | Quiz Challenge | Beginner |
Lessons | Coursework Submission & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Classroom hours ~110
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Core Concepts Recap: Data & Programming | Quiz Challenge | Beginner |
Lessons | Practices & Principles Recap | Quiz Challenge | Beginner |
Lessons | Exam-Style Questions & Techniques | Quiz Challenge | Beginner |
Lessons | Mock Test & Analysis | Quiz Challenge | Beginner |
Lessons | Individual Support & Targeted Revision | Quiz Challenge | Beginner |
Lessons | Final Review & Confidence Building | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Core Concepts Recap: Data & Programming | Quiz Challenge | Beginner |
Lessons | Practices & Principles Recap | Quiz Challenge | Beginner |
Lessons | Exam-Style Questions & Techniques | Quiz Challenge | Beginner |
Lessons | Mock Test & Analysis | Quiz Challenge | Beginner |
Lessons | Individual Support & Targeted Revision | Quiz Challenge | Beginner |
Lessons | Final Review & Confidence Building | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Core Concepts Recap: Data & Programming | Quiz Challenge | Beginner |
Lessons | Practices & Principles Recap | Quiz Challenge | Beginner |
Lessons | Exam-Style Questions & Techniques | Quiz Challenge | Beginner |
Lessons | Mock Test & Analysis | Quiz Challenge | Beginner |
Lessons | Individual Support & Targeted Revision | Quiz Challenge | Beginner |
Lessons | Final Review & Confidence Building | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Classroom hours ~110
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students can use any of the following devices to access and use the Digital Skills Curriculum:
No you don't need to install any software. Students view the modules and lessons of the curriculum using a web browser.
The Digital Skills Curriculum costs the following per student for a full school year:
Yes, not every school has one device per student and in those cases students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Some of our digital skills curriculum modules require additional equipment to enhance the learning experience. These modules are designed to engage students with hands-on activities that complement the digital skills being taught. If your school does not have the necessary equipment, we can provide it for an additional cost. Please contact us for a detailed list of required equipment and associated pricing to ensure your students have everything they need for a comprehensive learning experience.
No prior coding experience is required to use the Digital Skills Curriculum. It's designed to be accessible and engaging for beginners and advanced learners alike.
At the beginning of grade there's an optional introduction module that's for beginner students. This introduces them to coding & digital skills and ramps them up so they can continue with the main modules of that grade.
No you don't need to do all the modules.
Schools can decide how much they want to do. Some schools might just do one module in the school year whilst others have more regular digital skills classes and do all three modules.
Many schools face this challenge, and our curriculum and platform are designed to accommodate mixed-age or split classes.
You have a few options for how to use the curriculum, depending on what works best for your students:
Additionally, if some students progress quickly, they can always move on to the next level of modules as needed.
Yes, the Digital Skills Curriculum is covered by the government school book scheme. This scheme, which has been expanded to include all Primary, Junior Cycle, TY and Senior Cycle students, ensures that schoolbooks and core classroom resources are provided free of charge.
The ISBN (International Standard Book Number) for the Coding Ireland Digital Skills Curriculum is 978-1-0369-1395-3.
"What I like most about the platform is that it's easy to use and follow. Checking on the students progress or what they might be stuck on is a great tool also."
2nd Year, Coláiste Ghlór na Mara
"Yes, it allows for self-paced learning and the projects are pitched at a good level. It also allows for differentiation as children can do additional tasks once the main learning outcomes have been reached"
6th Class, Ballycroneen NS
"I would recommend this platform to other teachers because it combines engaging, student-friendly content with a teacher-friendly format, allowing educators to focus more on supporting students rather than spending extra time on planning. It's been a valuable addition for both my students and myself."
3rd Year, Oatlands College
"It has had a great impact on our students' learning. It has allowed them to gain experience and new skills in STEM education and has given them an insight into the basics of coding and robotics."
6th Class, Ballycroneen NS
"Integrating the Coding Ireland platform has transformed how my students learn. They genuinely enjoy the engaging content, and it keeps them interested and motivated, making a noticeable difference in their learning experience."
3rd Year, Oatlands College
"We like the way everything is bundled in one simple to use platform, for all our coding teachers to easily access, working from one plan."
1st Year, Naas CBS
"To date, the platform has had a very positive impact on our students' learning. Students are now more engaged with current up-to-date and relevant content."
1st Year, Naas CBS
"Yes, I would definitely recommend the Digital Skills Curriculum to other teachers. It's not only engaging for students but also offers the structure and resources teachers need to provide effective differentiation and support for all learners, helping students build skills and confidence from day one."
Transition Year, Goatstown Educate Together Secondary School
"What I like most about the platform is its student-friendly design. Students follow a step by step tutorial for each project. I also like the flexibility Coding Ireland offers. It allows students to work at their own pace, which is great for learners at different skill levels."
Transition Year, Rathdown School
"I appreciate the progress tracking tools the most. They allow me to quickly identify and address any learning gaps, ensuring all students are on track and improving in their coding abilities."
4th Class, Castle Park School
"I would highly recommend this platform to other teachers. It's a powerful tool for teaching coding, whether you're working with beginners or students with some prior experience. The platform's user-friendly interface, interactive lessons, and real-world projects make it easy to integrate into the classroom, and it's designed in a way that supports a variety of learning styles."
Transition Year, Rathdown School
"The Coding Ireland platform has made a significant impact on my students' learning by making coding fun and accessible for everyone in the classroom. It's helped them not only learn coding skills but also build confidence as problem-solvers and critical thinkers."
4th Class, Castle Park School
"I love that the platform's format and level are perfectly suited to my students' needs, and the variety of fantastic topics keeps them excited. It has also made my life as a teacher easier by simplifying lesson planning, so I no longer have to worry about preparing lessons during the summer."
3rd Year, Oatlands College
"The Coding Ireland platform is user friendly for both teachers and students. It provides endless amounts of resources and guides to help every step of the way. Coding can be a daunting prospect to students at first but thanks to the Coding Ireland platform our students have come to enjoy our lessons immensely. I could not recommend the platform enough."
5th Class, Willow Park School
"Yes, I would absolutely recommend the platform to other teachers. It transforms coding into an engaging, enjoyable experience for students while supporting teachers with valuable insights into student progress, making it easy to support and guide each learner effectively."
4th Class, Castle Park School
"This platform has had a great impact on our students learning. It's great to have a curriculum and program for them to follow which they can test themselves on at the end with a quiz."
2nd Year, Coláiste Ghlór na Mara
"I would recommend the platform to other teachers because it's user freindly for teachers of all ability/backround in coding. It provides an easy to use curriculum and layout which makes it easier for teachers to plan classes/activities."
2nd Year, Coláiste Ghlór na Mara
"I appreciate the constant bank of knowledge the curriculum provides, which students can refer to as they move through each step. This feature enables me to differentiate effectively, catering to a variety of learning needs within the classroom."
Transition Year, Goatstown Educate Together Secondary School
"Coding Ireland has been a wonderful addition to our school curriculum in Willow Park."
5th Class, Willow Park School
"The Digital Skills Curriculum has had a hugely positive impact in my classroom. Within just a few weeks, my first-year students have gained basic knowledge in JavaScript, which has created an exciting buzz around coding. Having a structured and accessible resource has been instrumental in supporting their progress."
Transition Year, Goatstown Educate Together Secondary School
"The platform has had a significant impact on my students' learning. The interactive lessons and hands-on projects kept them engaged and helped them build real-world coding skills."
Transition Year, Rathdown School
"We would highly recommend the platform to other teachers simply because it helps engage students and includes lesson plans, assessments, powerpoints and teaching & learning resources."
1st Year, Naas CBS