Mathematics Game Microbit Teacher Training
Beginner
60 mins
Teacher/Student led
160 points
What you need:
Chromebook/Laptop/PC
Microbit

Higher or Lower Game

In this step-by-step lesson, you'll create a guessing game using Microbit. You'll learn to create variables, setup the game start, program button functions for guessing higher or lower, score points, reset numbers for new rounds, and handle game over scenarios. Finally, you'll download and play your game.
Learning Goals Learning Outcomes Teacher Notes Lesson Files

Live Class Feed

This is a live feed of the latest activity by your students on this lesson. It will update in real-time as they work on the lesson.
Load previous activity

    1 - Create a new Microbit project

    Go to the https://makecode.microbit.org website and create a new project.

    2 - Create 2 variables

    Create 2 new variables called 'number' and 'nextnumber'.

    We will use these to store the number that displays on the screen and the next number that the player needs to guess if it's higher or lower.


    3 - Setup the start of the game

    At the start of the game we're going to set the 'number' variable to a random number between 1 and 100, and we'll also set the 'nextnumber' variable to a random number between 1 and 100.

    Once we've set the numbers we'll display the 'number' variable on our Microbit.

    Add the following code.

    let number = randint(1, 100)
    let nextnumber = randint(1, 100)
    basic.showNumber(number)
    
    

    4 - Choosing lower

    To play the game, the player needs to guess if the next number will be higher or lower than the number that's currently being displayed.

    To guess lower they will press the A button, to guess higher they will press the B button.

    Program the A button to guess lower
    Add the following code to program the A button to:

    1. pause half a second
    2. check if the 'nextnumber' is less than or equal to 'number'
      • if it is then show the correct icon as they guessed correctly
      • else show the incorrect icon as they guessed incorrectly
    input.onButtonPressed(Button.A, function () {
        basic.pause(500)
        if (nextnumber <= number) {
            basic.showIcon(IconNames.Yes)
        } else {
            basic.showIcon(IconNames.No)
        }
    })
    
    

    5 - Scoring a point

    If the player guesses correctly that the next number is lower, then as well as displaying the correct icon we will give them a point. 

    Add the following new code underneath the correct show icon block.

    input.onButtonPressed(Button.A, function () {
        basic.pause(500)
        if (nextnumber <= number) {
            basic.showIcon(IconNames.Yes)
            basic.pause(1000)
            game.addScore(1)
            basic.pause(1000)
        } else {
            basic.showIcon(IconNames.No)
        }
    })
    
    


    You will find the change score by 1  block in the Advanced > Game toolbox. This block plays a little flash animation and adds 1 point to your score.

    Unlock the Full Learning Experience

    Get ready to embark on an incredible learning journey! Get access to this lesson and hundreds more in our Digital Skills Curriculum.

    Copyright Notice
    This lesson is copyright of DigitalSkills.org. Unauthorised use, copying or distribution is not allowed.
    🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more