Unplugged Lesson
Beginner
45 mins
Teacher/Student led
+50 XP
What you need:
IWB/Projector/Large Screen

Musical Storytime: Animal Adventure

Get ready to explore the magic of storytelling through music and rhythm. You'll start with fun warm-ups to sharpen your listening skills, then turn stories into interactive experiences by coding actions to specific words.
Learning Goals Learning Outcomes Teacher Notes

Teacher Class Feed

Load previous activity

    1 - Introduction

    This lesson gently reintroduces coding ideas through music, rhythm, and simple storytelling. You’ll guide pupils to try clear commands, short sequences, if/then choices, and easy loops using familiar actions and sounds.

    Materials Needed:

    • Simple prompt cards (actions/sounds)

    • Optional cut-and-stick worksheet

    • Scissors and glue (if using worksheets)

    2 - Listen and Repeat Rhythm

    This is a quick, fun warm-up to prepare the students for listening and reacting accurately.

    Start by using simple body percussion (Clap, Snap, Pat, Stomp) to create a 4-beat sequence (e.g., Clap, Clap, Snap, Pat).

    Have the students listen to your 4-beat sequence and then immediately repeat it back exactly.

    Repeat this four or five times, changing your rhythm sequence each time. This drills the listening and immediate response skills needed for the story activity.

    Check out the teacher notes for this step to see some different rhythms to try out with your class.

    You can also invite a student to lead the class once they are familiar with the activity!

    3 - Animal Adventure

    Introduce the story, "Animal Adventure".

    Read the entire story through once, normally, without any pauses or student involvement.

    Once completed, tell the students that you are going to turn this simple story into a computer program where certain words act as code triggers.

    4 - Coding the Story (Teacher's IF/THEN)

    Now you are going to read through the story again except this time, your class will have responses for certain animals named in the story!

    Display the following conditions on the board. Explain that if you hear the word "Dog" in the story, then you need to say "Woof!" and likewise with the other animals mentioned below.

    IF (Condition)THEN (Action)
    MonkeyClap
    DogSay "Woof!"
    SnakeHiss (make a quiet 'Sss' sound)
    Bear

    Stomp

    Reread the story, but this time, the students must respond to the story conditions.

    Every time you say one of the triggered words, the whole class must instantly perform the THEN action.

    If the word isn't on the list, they do nothing.

    5 - Collaborative Coding (Student-Suggested Conditions)

    The students now take ownership by adding a second layer of code.

      Ask the students to suggest 2-3 more animals or important words from the story (e.g., Tree, River, Jump).

        Ask the class what the THEN action should be for these new conditions (e.g., "IF Tree, THEN point up" or "IF River, THEN make a gentle waving motion").

          Reread the story one final time. The class now has 6-7 different conditional rules to keep track of, requiring total focus and precise execution.

          Unlock the Full Learning Experience

          Get ready to embark on an incredible learning journey! Get access to this lesson and hundreds more in our Digital Skills Curriculum.

          Copyright Notice
          This lesson is copyright of DigitalSkills.org 2017 - 2025. Unauthorised use, copying or distribution is not allowed.
          πŸͺ Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more