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Beginner
30 mins
Teacher/Student led
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First Things First: What Comes Next? Version 2

This lesson guides teachers through activities to help students understand the concept of sequencing everyday activities using 'first/then' statements. Activities include discussing 'Bossy Words', playing 'Simon Says', discussing instructions, and completing a 'First/Then' worksheet. This lesson lays the foundation for understanding the logical order of coding instructions.
Teacher Notes

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    1 - Introduction

    Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.

    The format of this lesson is:

    1. Discuss the concept of 'Bossy Words'
    2. Play the game 'Simon Says' with sequencing
    3. Engage students in a discussion about instructions
    4. Do the 'First/Then' worksheet activity

    2 - Bossy Word Recap

    Recap with the students what 'Bossy Words' are. Explain that 'Bossy Words' are words we use when giving instructions, like in the game Simon Says. They are commands that tell someone to do something. For example, words like 'sit', 'jump', or 'clap' are bossy words because they give direct instructions.

    You can elaborate by giving more examples and relating them to Simon Says. Say something like, 'In Simon Says, we use bossy words like "jump" or "clap" to give instructions. These words tell you exactly what to do.' Encourage students to think of their own bossy words from everyday instructions.

    3 - Playing Simon Says

    Introduce the game 'Simon Says' to the students. Explain that this game is about listening carefully and these are the rules:

    1. Only perform actions that begin with "Simon says"
    2. Ignore commands that don't start with "Simon says"

    Remind the students that they should only perform the action if the command starts with 'Simon says'. For example, if you say 'Simon says touch your nose', they should touch their nose. But if you just say 'Touch your nose' without 'Simon says' at the beginning, they should not do the action.

    Start the game with simple commands like 'Simon says clap your hands' or 'Simon says spin around'. 

    4 - Explaining First and Then

    Now we are going to think about 'first' and 'then'. This is like what happens first, and what comes next.

    First means the thing at the start. Then means what happens after.

    Here are some examples:

    • First, I wake up. Then, I get out of bed.
    • First, I put on my socks. Then, I put on my shoes.
    • First, I wash my hands. Then, I eat my lunch.

    Can students think of their own? Ask students to share their own examples, draw on routines from your own school day for this!

    Next read a story about a girl's daily routine. It shows 'first and then' in her day.

    5 - First Then Story

    My Day - First Then Storybook
    Story image

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