Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.
The format of this lesson is:
Recap with the students what 'Bossy Words' are. Explain that 'Bossy Words' are words we use when giving instructions, like in the game Simon Says. They are commands that tell someone to do something. For example, words like 'sit', 'jump', or 'clap' are bossy words because they give direct instructions.
Introduce the game 'Simon Says' to the students. Explain that this game is about listening carefully and these are the rules:
Remind the students that they should only perform the action if the command starts with 'Simon says'. For example, if you say 'Simon says touch your nose', they should touch their nose. But if you just say 'Touch your nose' without 'Simon says' at the beginning, they should not do the action.
Start the game with simple commands like 'Simon says clap your hands' or 'Simon says spin around'.
Now we are going to think about 'first' and 'then'. This is like what happens first, and what comes next.
First means the thing at the start. Then means what happens after.
Here are some examples:
Can students think of their own? Ask students to share their own examples, draw on routines from your own school day for this!
Next read a story about a girl's daily routine. It shows 'first and then' in her day.