Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.
The format of this lesson is:
Explain to the students that 'Bossy Words' are words that tell us to do something. They are commands. For example, when we say 'sit', we are telling someone to sit down. This is a bossy word because it is giving a command or instruction.
Next tell your students that you will be looking at some Bossy Words together. Show the students the below slides and for each slide:
Next engage your students in a discussion about instructions. Ask them, "Who are the people who usually give us instructions?". Expect responses like parents, teachers, and coaches. This will help them relate the concept of instructions to their daily life.
Explain the importance of instructions. You can say, "Instructions help us learn new things and help us understand how to do things."
Ask the students if they can share some examples of instructions or commands they follow at home or in school. Examples could be "Raise your hand before speaking", "Put on your coat before going outside", or "Sit on your chair properly".
Introduce the game 'Simon Says' to the students. Explain that this game is about listening carefully and these are the rules:
Remind the students that they should only perform the action if the command starts with 'Simon says'. For example, if you say 'Simon says touch your nose', they should touch their nose. But if you just say 'Touch your nose' without 'Simon says' at the beginning, they should not do the action.
Start the game with simple commands like 'Simon says touch your nose' or 'Simon says jump'. Gradually, you can introduce more complex commands like 'Simon says touch your toes and then jump' to reinforce the concept of 'first/then'.