Unplugged Lesson
Beginner
30 mins
Teacher led
What you need:
Printer
Interactive Display

Bossy Words

In this lesson, you'll explore the concept of sequencing through 'first/then' statements, a fundamental skill in coding. You'll learn about 'Bossy Words', play 'Simon Says', discuss instructions, and complete a 'First/Then' worksheet. You'll also engage in activities involving slideshows and a 'First/Then Cut and Stick Activity' to reinforce your understanding.
Learning Goals Learning Outcomes

Live Class Feed

This is a live feed of the latest activity by your students on this lesson. It will update in real-time as they work on the lesson.
Load previous activity

    1 - Introduction

    Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.

    The format of this lesson is:

    1. Discuss the concept of 'Bossy Words'
    2. Play the game 'Simon Says'
    3. Engage students in a discussion about instructions
    4. Do the 'First/Then' worksheet activity

    2 - What is a Bossy Word?

    Begin this step by gathering the students in a circle on the classroom floor to create a fun, interactive atmosphere. Explain to your students that today we're going to learn about 'Bossy Words' – these are special words that tell us exactly what to do, just like a teacher giving instructions! 

    To make it more engaging, start with a quick demonstration: Act out a bossy word yourself, like saying 'Sit!' while sitting down dramatically on a chair, and encourage the students to mimic you. Then, explain that bossy words are commands or instructions we hear every day, for example, 'sit' means to sit down, 'jump' means to jump up, or 'clap' means to clap your hands.

    Next, turn it into an interactive brainstorming session. Ask the students: 'Can you think of any bossy words or instructions you hear at school or at home?

    For example, what does your teacher say when it's time to line up?' Prompt them gently if needed, with examples like 'Line up!' or 'Wash your hands!' Go around the circle, giving each child a chance to share one idea, and praise their contributions to build confidence.

    To add excitement, incorporate a short physical activity: Have the students stand up and play a mini-game where you call out a bossy word (e.g., 'Jump!'), and they perform the action together. Do this for 3-4 words to reinforce the concept through movement, which is perfect for young learners' energy levels. 

    3 - Bossy Word Slideshow

    Next tell your students that you will be looking at some Bossy Words together. Show the students the below slides and for each slide:

    1. Asks your students what they think the bossy word is?
    2. Read out the bossy word to the class.
    3. Ask your students if they can think of any examples of using that bossy word? For example "Sit down on your chair."


    4 - Bossy Word Sorter

    Bossy Word Sorter

    🧠 Bossy Word Sorter

    Drag the word into the correct box: Bossy Word or Not Bossy Word

    Bossy Word
    Not Bossy Word

    5 - Simon Says

    Introduce the game 'Simon Says' to the students. Explain that this game is about listening carefully to the bossy words and these are the rules:

    1. Only perform actions that begin with "Simon says"
    2. Ignore commands that don't start with "Simon says"

    Remind the students that they should only perform the action if the command starts with 'Simon says'. For example, if you say 'Simon says touch your nose', they should touch their nose. But if you just say 'Touch your nose' without 'Simon says' at the beginning, they should not do the action.

    Start the game with simple commands like 'Simon says touch your nose' or 'Simon says jump'. Gradually, you can introduce more complex commands like 'Simon says touch your toes and then jump' to reinforce the concept of 'first/then'.

    Observe the students as they play the game. Make sure they understand the importance of listening to and following instructions in the correct order. This will help them develop their ability to think sequentially and follow precise steps, which are crucial skills for coding.

    Unlock the Full Learning Experience

    Get ready to embark on an incredible learning journey! Get access to this lesson and hundreds more in our Digital Skills Curriculum.

    Copyright Notice
    This lesson is copyright of DigitalSkills.org. Unauthorised use, copying or distribution is not allowed.
    🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more