Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.
The format of this lesson is:
Begin this step by gathering the students in a circle on the classroom floor to create a fun, interactive atmosphere. Explain to your students that today we're going to learn about 'Bossy Words' – these are special words that tell us exactly what to do, just like a teacher giving instructions!
To make it more engaging, start with a quick demonstration: Act out a bossy word yourself, like saying 'Sit!' while sitting down dramatically on a chair, and encourage the students to mimic you. Then, explain that bossy words are commands or instructions we hear every day, for example, 'sit' means to sit down, 'jump' means to jump up, or 'clap' means to clap your hands.
Next, turn it into an interactive brainstorming session. Ask the students: 'Can you think of any bossy words or instructions you hear at school or at home?
For example, what does your teacher say when it's time to line up?' Prompt them gently if needed, with examples like 'Line up!' or 'Wash your hands!' Go around the circle, giving each child a chance to share one idea, and praise their contributions to build confidence.
To add excitement, incorporate a short physical activity: Have the students stand up and play a mini-game where you call out a bossy word (e.g., 'Jump!'), and they perform the action together. Do this for 3-4 words to reinforce the concept through movement, which is perfect for young learners' energy levels.
Next tell your students that you will be looking at some Bossy Words together. Show the students the below slides and for each slide:
Drag the word into the correct box: Bossy Word or Not Bossy Word
Introduce the game 'Simon Says' to the students. Explain that this game is about listening carefully to the bossy words and these are the rules:
Remind the students that they should only perform the action if the command starts with 'Simon says'. For example, if you say 'Simon says touch your nose', they should touch their nose. But if you just say 'Touch your nose' without 'Simon says' at the beginning, they should not do the action.
Start the game with simple commands like 'Simon says touch your nose' or 'Simon says jump'. Gradually, you can introduce more complex commands like 'Simon says touch your toes and then jump' to reinforce the concept of 'first/then'.