
You already have a draft of your Student Project. Today you have two jobs. First, get the draft to a point where someone else could follow it without you explaining it. Then write a short list of what is still left to do before referencing (listing where your material came from) and packaging (getting the finished project ready to hand in).
You are not finishing the whole project today.
A showable draft is one that is ready to show to someone else. It does not have to be perfect, but someone else should be able to open it, follow it and say what it is about without you explaining.
Here are four starting points for judging whether a draft is showable. Think about which ones already fit your project. If you want to change the wording or add a point of your own, tell your teacher, who will write it on the board for the whole class to use.
You do not need final references, packaging or your presentation yet, because those come later.
Work on your own project. By the end of this step, you need a draft a partner can follow and a list of jobs to do.
The least you need today is a clear opening that names your topic, a rough beginning, middle and end, and a list of anything you borrowed.
Still to build or fix: parts of your draft that are missing or not working yet.
Still to credit or check: things you borrowed that still need a credit, or anything else you need to check.
Before referencing and packaging I still need: any other job you must finish before you can start referencing and packaging.
Swap drafts with your partner for a cold read. This means your partner looks at your draft with no help from you, to test whether it makes sense.
You each get about 4 minutes. Partner A reads first, and you swap roles when your teacher says so.
Now come back together as a class. Did your partner describe a different topic, a different audience (who it is for) or a different purpose (what it is meant to do) from the one you meant? What will you change before referencing?
A cold read shows the gap between the project in your head and the project on the screen, so we fix that before packaging. Referencing and packaging come next, once your project makes sense on its own.
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