Your bouncing ball plays, but everything is drawn on one layer, and it is not yet a file anyone else can watch. Today you fix both. Open it first: at wickeditor.com click Launch Web Editor, then Try it, then open at the top right, and choose the .wick file you saved last lesson. If Wick asks Load Autosave?, you can click Load, but if your frames are not there, use open.
No .wick file from last lesson? Rebuild a short bounce, four or five frames is plenty for today's work, at wickeditor.com.
Layers are see-through sheets stacked on top of each other. Put the things that move on one and the things that stay put on another.
| Layer | What goes on it | Why |
|---|---|---|
| Top | The ball | It changes every frame |
| Bottom | The background | Drawn once, never redrawn |
Frames per second: how many of your drawings play each second. On the same drawings, a higher frame rate plays the movement faster and a lower one slower. To make movement smoother at the same speed you need a higher rate and more drawings to fill it, which is why every animator trades smoothness against work.
Separate the moving ball from a background that stays still.
Change the timing, keep the editable file, then produce something you can actually share.
| File | What it is for |
|---|---|
| .wick | Your editable project. Only Wick opens it. Keep this. |
| Animated GIF | Loops by itself, no sound. Good for posting. |
| Video (.mp4) | Plays anywhere and carries sound if you added any. |
Two ideas worth keeping from today.
A GIF is the finished thing. The .wick file is the thing you can change your mind about.
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