You have a pendulum that swings one way and stops. Today you give it the return swing, balance both sides, and export it.
First try last lesson's .wick file: click open at the top right and choose it. If you do not have it, you can rebuild a short version at wickeditor.com. Draw the line and the bob, add the guide arc behind them, and make three frames swinging out from the centre. That takes about six minutes, and once you have it you can do the rest of the lesson from there.
A pendulum's return swing is its outward swing backwards. So you do not draw it again. You reuse what you have, in reverse.
| Part of the cycle | Where the frames come from |
|---|---|
| Centre out to the left | You drew these last lesson |
| Left back to centre | The same frames, reversed |
| Centre out to the right | Copied forward frame by frame, with the bob dragged along the arc to the right |
| Right back to centre | Reversed once more |
Beyond saving work, it guarantees both sides match. A hand-drawn return swing is never quite symmetrical, and the eye notices.
Build the return, then the other side, keeping the frame counts equal.
Remove the scaffolding, tune the timing, then get the file out.
You built a looping animation out of one hand-drawn quarter of a swing.
Animation is mostly about reusing what you already drew, and putting your effort into the spacing. The drawing is the small part.
Play your pendulum once more. Every frame is the same simple drawing, so what makes it look like a real swing?
You're previewing this lesson. Get full access to this lesson and hundreds more — each one ready to teach, with interactive activities, printable resources and pupil progress tracking built in.